When a good series runs into serious trouble, the results feel especially ugly.
Might & Magic: Heroes VII offers the worst game yet in a venerable turn-based strategy franchise. Not only does the game itself disappoint, but it’s painful to watch the hopes of long-time fans turn into the realization that they played the best installments of Might & Magic long ago.
The games have knocked around in one form or another for two decades, passing from developer to developer. I reviewed the original DOS version of Heroes of Might and Magic: A Strategic Quest in 1995, and my love of turn-based and real-time fantasy-themed strategy has only grown since.
But I will admit that if another version of Might & Magic: Heroes ever hits the streets, I will not volunteer to review it.
Check out our Reviews Vault for past game reviews.
Might & Magic: Heroes VII is available now for Windows PCs via Steam and Uplay for $50 from developer Limbic Entertainment and publisher Ubisoft. I tested it using a Windows 10 PC that far outstripped the recommended configuration.
Above: A castle in the Haven faction campaign, one of six you can play through.
What you’ll like
The length of the campaign
You follow the exploits of Ivan Griffin, who considers a nearly impossible battle as he listens to his advisers. They are seated around the council table, representing the game’s six factions, and each one offers to tell him a story, illuminating a different type of strategy or battle outcome.
These “stories” become what you play out in the campaign mode. While each of the half-dozen tales offer only a few long missions, the result is a campaign that takes dozens of hours to complete — which you then follow up with Griffin’s own battles.
I found this approach pleasant, especially because you could pick and choose which story you wanted to play through next. The end result is well over 50 hours of gameplay.
Above: More details on one of your heroes, including gear, stats, armies and, on another tab, spells.
Turn-based 3D strategy with many moving parts
Might & Magic: Heroes VII combines a bit of light city management with venturing heroes, who amass resources and collect additional armies of different units to tackle your foes.
A skill wheel gives you choices of buffs to your units’ exploration, diplomacy, and power. Heroes can attack enemies directly or boost the power of their armies using spells. You can recruit more heroes as you go, creating a small pack of armies roaming the countryside.
It gives you a satisfying number of buttons to push here and plenty of things to collect in the countryside. They combine to provide a pleasant feeling of depth, though you may not always use all of these parts for any real purpose.
Duels (aka, skirmish mode)
Heroes VII offers a fun duel mode, allowing you to leap immediately into battle (no resource-gathering required) with maximum power and abilities versus a similarly equipped A.I. foe. This may have been my favorite part of the game: Good matches were frenetic and fun, and playing with high-level units and spells from the start was a good insight into how things would go later.
I would have liked to battle other players in these, but I ran into technical issues (more on that later.)
Above: An area from a Necro campaign. Each faction offers different graphics, units, and abilities.
Factions that feel truly different from one another
The six varied factions you can play offer their own units, maps, and abilities. Their stories wind differently through extremely varied landscapes.
One minute you’re playing the light-themed Haven, with hero spells that can simultaneously heal or hurt; the next, the player-chosen semi-evil Dungeon faction, with its slippery Dark Elves. It gives the mechanics a fresh take each time you swap. Belajar membaca suku kata pdf.
Battle a monster that is worth a large amount of experience points, such as a red or blue dragon. After killing the creatures, do not search the body for items. Then, cast Paralyze on the dead monster, to bring it back to life. It may now be killed with one successful hit to collect its experience points. Repeat this to rapidly accrue experience.
Potions- Red Potion = Cure Wounds
- Yellow Potion = Cure Weakness
- Blue Potion = Magic Potion
- Red + Yellow = Cure Disease (Orange)
- Red + Blue = Cure Poison (Purple)
- Yellow + Blue = Awaken (Green)
Use the following combinations to create Expert level potions:
- Green + Blue = Recharge Item (Green/Blue)
- Green + Yellow = Harden Item (Green/Yellow)
- Green + Red = Bless (Green/Red)
- Green + Orange = Cure Insanity (Green/Orange)
- Green + Purple = Remove Curse (Green/Purple)
- Orange + Red = Haste (Orange/Red)
- Orange + Yellow = Stone Skin (Orange/Yellow)
- Orange + Blue = Preservation (Orange/Blue)
- Orange + Purple = Remove Fear (Orange/Purple)
- Purple + Red = Heroism (Purple/Red)
- Purple + Yellow = Water Breathing (Purple/Yellow)
- Purple + Blue = Shield (Purple/Blue)
Use the following combinations to create Master level potions:
- Green/Blue + Orange = Noxious Potion (White)
- Green/Blue + Green = Personality Boost (White)
- Green/Blue + Purple = Swift Potion (White)
- Green/Blue + Green/Yellow = Divine Power (White)
- Green/Blue + Orange/Red = Divine Restoration (White)
- Green/Blue + Orange/Yellow = Body Resistance (White)
- Green/Blue + Purple/Red = Mind Resistance (White)
- Green/Yellow + Orange = Cure Paralysis (White)
- Green/Yellow + Green = Intellect Boost (White)
- Green/Yellow + Purple = Noxious Potion (White)
- Green/Yellow + Orange/Red = Fire Resistance (White)
- Green/Yellow + Purple/Red = Divine Restoration (White)
- Green/Yellow + Purple/Blue = Water Resistance (White)
- Orange/Red + Orange = Speed Boost (White)
- Orange/Red + Green = Flaming Potion (White)
- Orange/Red + Purple = Shocking Potion (White)
- Orange/Red + Orange/Yellow = Divine Cure (White)
- Orange/Red + Purple/Blue = Air Resistance (White)
- Orange/Yellow + Orange = Accuracy Boost (White)
- Orange/Yellow + Green = Cure Paralysis (White)
- Orange/Yellow + Purple = Flaming Potion (White)
- Orange/Yellow + Purple/Red = Earth Resistance (White)
- Orange/Yellow + Purple/Blue = Divine Restoration (White)
- Purple/Red + Orange = Shocking Potion (White)
- Purple/Red + Green = Freezing Potion (White)
- Purple/Red + Purple = Might Boost (White)
- Purple/Red + Purple/Blue = Luck Boost (White)
- Purple/Blue + Orange = Freezing Potion (White)
- Purple/Blue + Green = Swift Potion (White)
- Purple/Blue + Purple = Endurance Boost (White)
Use the following combinations to create Grand Master potions:
- Orange/Yellow + Orange + Green = Pure Accuracy (Black)
- Green/Blue + Green + Purple = Pure Personality (Black)
- Green/Yellow + Green + Orange = Pure Intellect (Black)
- Orange/Red + Orange + Purple = Pure Speed (Black)
- Purple/Red + Purple + Orange = Pure Might (Black)
- Purple/Red + Purple/Blue + ??? = Pure Luck (Black)
- Purple/Blue + Purple + Green = Pure Endurance (Black)
The guide to Might & Magic: Heroes VII offers all the information required for enjoying the newest game developed by Limbic Entertainment and for completing the main storyline in 100%. The guide has been divided into two large parts. The first one - strategy guide - contains information related to general rules and such aspects of the game as interface, gathering resources, waging battles, traveling through the game map and general rules of developing cities. In the guide you will also find all ability trees and magic schools, including lists of skills and spells, supplemented with a commentary about their usefulness. The factions available in the game - Haven, Necropolis, Academy, Stronghold, Dungeon and Sylvan - have a part of the guide focusing on them as well. All buildings, heroes, specialists and units available for each of them have been described. Second part of the guide consists of walkthrough for all campaigns available in the game. Each campaign mission description contains a specially prepared map with most important locations marked on it and walkthrough for all main and side quests available during it. Might & Magic: Heroes VII is the next installment in the very popular series of fantasy turn based strategy games. The game tells a story of a war for the throne of the Empire. The game campaign focuses on the character of a young prince named Ivan. The game was developed by Limbic Entertainment studio, responsible for creating the previous parts of the series.
Patryk Greniuk (www.gry-online.pl)
About Might & Magic: Heroes VII Game Guide & Walkthrough
Author : Patryk Greniuk for gamepressure.com
Guide contains : 144 pages, 1378 images, 27 maps and annotated illustrations.
Strategy guide
Last update : May 11, 2016, visit Strategy guide
Walkthrough
Last update : May 11, 2016, visit Walkthrough
Use the comments below to submit your updates and corrections to this guide.
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Might & Magic: Heroes VII Video Game
- genre: Strategy
- developer: Limbic Entertainment
- publisher: Ubisoft
- platform: PC
Might & Magic: Heroes VII is the next installment in the popular turn-based strategy game series. The storyline of the game is focused around a civil war for the reign over the Empire. The campaign features a young prince named Ivan, from the house of Gryphon, the creator of the Shadow Council, which unites the representatives of six different factions.
The game offers the players six playable factions: Haven, Academy, Necropolis, Stronghold, Sylvan and Dungeon. The basic mechanics of Might & Magic: Heroes VII are extremely similar to those of the last few installments of the series, which makes the production a mixture of a turn-based strategy game with RPG elements. The players will spend their time in the game exploring the map, gathering resources and using them to build mighty strongholds.
Many of the mechanics which were missing in the last installment have been reintroduced, the simplistic economic system which featured only four resources has been removed, granting players seven different materials to gather.
- Limbic Entertainment - Developer Website.
- Ubisoft - Publisher Website.
- Might & Magic: Heroes VII - Official Website.
Might & Magic: Heroes VII PC version System Requirements
Recommended: Intel Core i5 2400 3.1 GHz/AMD FX-6100 3.3 GHz, 6 GB RAM, graphic card 2 GB GeForce GTX 670/Radeon HD 7870 or better, Windows 7(SP1)/8/8.1 64-bit
Minimum: Intel Core i5 660 3.3 GHz/AMD Phenom II X4 955 3.2 GHz, 4 GB RAM, graphic card 1 GB GeForce GTX 460/Radeon HD 5850 or better, Windows 7(SP1)/8/8.1 64-bit
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Might And Magic 7 Walkthrough And Maps
We've decided to take a closer look at the latest installment of the legendary strategy series, created by Limbic Entertainment.